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- Path: odie.et.fnt.hvu.nl!ico
- From: ico@odie.et.fnt.hvu.nl (Ico Doornekamp)
- Newsgroups: comp.lang.c
- Subject: Re: Putting data files into WAD / EXE files. PLEASE HELP!!!
- Date: 19 Jan 1996 15:15:27 GMT
- Organization: Hogeschool van Utrecht, the Netherlands
- Message-ID: <4docif$eb1@elektron.et.tudelft.nl>
- References: <4d65fn$d4v@ns2.ptd.net>
- NNTP-Posting-Host: odie.et.fnt.hvu.nl
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-
- Onyx (Onyx@postoffice.ptd.net) wrote:
- : Ok, Everybody knows how in DOOM and other games there are files that
- : hold all the graphic / sound files. My question is how do I make my
- : program so that it can read files from a wad file. And write to them.
- : The reason I ask this is because I am writing a DEMO that uses PCX
- : sprites and S3M files and I want to at least put the files in a large
- : data file but would like to put them in the EXE intself. Anyone that has
- : help or source for how to do this PLEASE REPLY!
-
- Take a look at ftp.cdrom.com, the simtel archive contains a program, I
- can't recall the name right now, that converts raw data into .OBJ files,
- which can be linked into your .EXE file. You define a public name for the
- data, and just use it in your code. (C, Pascal, PowerBasic etc.)
-
- Ico Doornekamp
-